• underscore.js

  • ¶
    Underscore.js 1.7.0
    http://underscorejs.org
    (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
    Underscore may be freely distributed under the MIT license.
    
    (function() {
  • ¶

    Baseline setup

  • ¶
  • ¶

    Establish the root object, window in the browser, or exports on the server.

      var root = this;
  • ¶

    Save the previous value of the _ variable.

      var previousUnderscore = root._;
  • ¶

    Save bytes in the minified (but not gzipped) version:

      var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
  • ¶

    Create quick reference variables for speed access to core prototypes.

      var
        push             = ArrayProto.push,
        slice            = ArrayProto.slice,
        concat           = ArrayProto.concat,
        toString         = ObjProto.toString,
        hasOwnProperty   = ObjProto.hasOwnProperty;
  • ¶

    All ECMAScript 5 native function implementations that we hope to use are declared here.

      var
        nativeIsArray      = Array.isArray,
        nativeKeys         = Object.keys,
        nativeBind         = FuncProto.bind;
  • ¶

    Create a safe reference to the Underscore object for use below.

      var _ = function(obj) {
        if (obj instanceof _) return obj;
        if (!(this instanceof _)) return new _(obj);
        this._wrapped = obj;
      };
  • ¶

    Export the Underscore object for Node.js, with backwards-compatibility for the old require() API. If we’re in the browser, add _ as a global object.

      if (typeof exports !== 'undefined') {
        if (typeof module !== 'undefined' && module.exports) {
          exports = module.exports = _;
        }
        exports._ = _;
      } else {
        root._ = _;
      }
  • ¶

    Current version.

      _.VERSION = '1.7.0';
  • ¶

    Internal function that returns an efficient (for current engines) version of the passed-in callback, to be repeatedly applied in other Underscore functions.

      var createCallback = function(func, context, argCount) {
        if (context === void 0) return func;
        switch (argCount == null ? 3 : argCount) {
          case 1: return function(value) {
            return func.call(context, value);
          };
          case 2: return function(value, other) {
            return func.call(context, value, other);
          };
          case 3: return function(value, index, collection) {
            return func.call(context, value, index, collection);
          };
          case 4: return function(accumulator, value, index, collection) {
            return func.call(context, accumulator, value, index, collection);
          };
        }
        return function() {
          return func.apply(context, arguments);
        };
      };
  • ¶

    A mostly-internal function to generate callbacks that can be applied to each element in a collection, returning the desired result — either identity, an arbitrary callback, a property matcher, or a property accessor.

      _.iteratee = function(value, context, argCount) {
        if (value == null) return _.identity;
        if (_.isFunction(value)) return createCallback(value, context, argCount);
        if (_.isObject(value)) return _.matches(value);
        return _.property(value);
      };
  • ¶

    Collection Functions

  • ¶
  • ¶

    The cornerstone, an each implementation, aka forEach. Handles raw objects in addition to array-likes. Treats all sparse array-likes as if they were dense.

      _.each = _.forEach = function(obj, iteratee, context) {
        if (obj == null) return obj;
        iteratee = createCallback(iteratee, context);
        var i, length = obj.length;
        if (length === +length) {
          for (i = 0; i < length; i++) {
            iteratee(obj[i], i, obj);
          }
        } else {
          var keys = _.keys(obj);
          for (i = 0, length = keys.length; i < length; i++) {
            iteratee(obj[keys[i]], keys[i], obj);
          }
        }
        return obj;
      };
  • ¶

    Return the results of applying the iteratee to each element.

      _.map = _.collect = function(obj, iteratee, context) {
        if (obj == null) return [];
        iteratee = _.iteratee(iteratee, context);
        var keys = obj.length !== +obj.length && _.keys(obj),
            length = (keys || obj).length,
            results = Array(length),
            currentKey;
        for (var index = 0; index < length; index++) {
          currentKey = keys ? keys[index] : index;
          results[index] = iteratee(obj[currentKey], currentKey, obj);
        }
        return results;
      };
    
      var reduceError = 'Reduce of empty array with no initial value';
  • ¶

    Reduce builds up a single result from a list of values, aka inject, or foldl.

      _.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) {
        if (obj == null) obj = [];
        iteratee = createCallback(iteratee, context, 4);
        var keys = obj.length !== +obj.length && _.keys(obj),
            length = (keys || obj).length,
            index = 0, currentKey;
        if (arguments.length < 3) {
          if (!length) throw new TypeError(reduceError);
          memo = obj[keys ? keys[index++] : index++];
        }
        for (; index < length; index++) {
          currentKey = keys ? keys[index] : index;
          memo = iteratee(memo, obj[currentKey], currentKey, obj);
        }
        return memo;
      };
  • ¶

    The right-associative version of reduce, also known as foldr.

      _.reduceRight = _.foldr = function(obj, iteratee, memo, context) {
        if (obj == null) obj = [];
        iteratee = createCallback(iteratee, context, 4);
        var keys = obj.length !== + obj.length && _.keys(obj),
            index = (keys || obj).length,
            currentKey;
        if (arguments.length < 3) {
          if (!index) throw new TypeError(reduceError);
          memo = obj[keys ? keys[--index] : --index];
        }
        while (index--) {
          currentKey = keys ? keys[index] : index;
          memo = iteratee(memo, obj[currentKey], currentKey, obj);
        }
        return memo;
      };
  • ¶

    Return the first value which passes a truth test. Aliased as detect.

      _.find = _.detect = function(obj, predicate, context) {
        var result;
        predicate = _.iteratee(predicate, context);
        _.some(obj, function(value, index, list) {
          if (predicate(value, index, list)) {
            result = value;
            return true;
          }
        });
        return result;
      };
  • ¶

    Return all the elements that pass a truth test. Aliased as select.

      _.filter = _.select = function(obj, predicate, context) {
        var results = [];
        if (obj == null) return results;
        predicate = _.iteratee(predicate, context);
        _.each(obj, function(value, index, list) {
          if (predicate(value, index, list)) results.push(value);
        });
        return results;
      };
  • ¶

    Return all the elements for which a truth test fails.

      _.reject = function(obj, predicate, context) {
        return _.filter(obj, _.negate(_.iteratee(predicate)), context);
      };
  • ¶

    Determine whether all of the elements match a truth test. Aliased as all.

      _.every = _.all = function(obj, predicate, context) {
        if (obj == null) return true;
        predicate = _.iteratee(predicate, context);
        var keys = obj.length !== +obj.length && _.keys(obj),
            length = (keys || obj).length,
            index, currentKey;
        for (index = 0; index < length; index++) {
          currentKey = keys ? keys[index] : index;
          if (!predicate(obj[currentKey], currentKey, obj)) return false;
        }
        return true;
      };
  • ¶

    Determine if at least one element in the object matches a truth test. Aliased as any.

      _.some = _.any = function(obj, predicate, context) {
        if (obj == null) return false;
        predicate = _.iteratee(predicate, context);
        var keys = obj.length !== +obj.length && _.keys(obj),
            length = (keys || obj).length,
            index, currentKey;
        for (index = 0; index < length; index++) {
          currentKey = keys ? keys[index] : index;
          if (predicate(obj[currentKey], currentKey, obj)) return true;
        }
        return false;
      };
  • ¶

    Determine if the array or object contains a given value (using ===). Aliased as include.

      _.contains = _.include = function(obj, target) {
        if (obj == null) return false;
        if (obj.length !== +obj.length) obj = _.values(obj);
        return _.indexOf(obj, target) >= 0;
      };
  • ¶

    Invoke a method (with arguments) on every item in a collection.

      _.invoke = function(obj, method) {
        var args = slice.call(arguments, 2);
        var isFunc = _.isFunction(method);
        return _.map(obj, function(value) {
          return (isFunc ? method : value[method]).apply(value, args);
        });
      };
  • ¶

    Convenience version of a common use case of map: fetching a property.

      _.pluck = function(obj, key) {
        return _.map(obj, _.property(key));
      };
  • ¶

    Convenience version of a common use case of filter: selecting only objects containing specific key:value pairs.

      _.where = function(obj, attrs) {
        return _.filter(obj, _.matches(attrs));
      };
  • ¶

    Convenience version of a common use case of find: getting the first object containing specific key:value pairs.

      _.findWhere = function(obj, attrs) {
        return _.find(obj, _.matches(attrs));
      };
  • ¶

    Return the maximum element (or element-based computation).

      _.max = function(obj, iteratee, context) {
        var result = -Infinity, lastComputed = -Infinity,
            value, computed;
        if (iteratee == null && obj != null) {
          obj = obj.length === +obj.length ? obj : _.values(obj);
          for (var i = 0, length = obj.length; i < length; i++) {
            value = obj[i];
            if (value > result) {
              result = value;
            }
          }
        } else {
          iteratee = _.iteratee(iteratee, context);
          _.each(obj, function(value, index, list) {
            computed = iteratee(value, index, list);
            if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
              result = value;
              lastComputed = computed;
            }
          });
        }
        return result;
      };
  • ¶

    Return the minimum element (or element-based computation).

      _.min = function(obj, iteratee, context) {
        var result = Infinity, lastComputed = Infinity,
            value, computed;
        if (iteratee == null && obj != null) {
          obj = obj.length === +obj.length ? obj : _.values(obj);
          for (var i = 0, length = obj.length; i < length; i++) {
            value = obj[i];
            if (value < result) {
              result = value;
            }
          }
        } else {
          iteratee = _.iteratee(iteratee, context);
          _.each(obj, function(value, index, list) {
            computed = iteratee(value, index, list);
            if (computed < lastComputed || computed === Infinity && result === Infinity) {
              result = value;
              lastComputed = computed;
            }
          });
        }
        return result;
      };
  • ¶

    Shuffle a collection, using the modern version of the Fisher-Yates shuffle.

      _.shuffle = function(obj) {
        var set = obj && obj.length === +obj.length ? obj : _.values(obj);
        var length = set.length;
        var shuffled = Array(length);
        for (var index = 0, rand; index < length; index++) {
          rand = _.random(0, index);
          if (rand !== index) shuffled[index] = shuffled[rand];
          shuffled[rand] = set[index];
        }
        return shuffled;
      };
  • ¶

    Sample n random values from a collection. If n is not specified, returns a single random element. The internal guard argument allows it to work with map.

      _.sample = function(obj, n, guard) {
        if (n == null || guard) {
          if (obj.length !== +obj.length) obj = _.values(obj);
          return obj[_.random(obj.length - 1)];
        }
        return _.shuffle(obj).slice(0, Math.max(0, n));
      };
  • ¶

    Sort the object’s values by a criterion produced by an iteratee.

      _.sortBy = function(obj, iteratee, context) {
        iteratee = _.iteratee(iteratee, context);
        return _.pluck(_.map(obj, function(value, index, list) {
          return {
            value: value,
            index: index,
            criteria: iteratee(value, index, list)
          };
        }).sort(function(left, right) {
          var a = left.criteria;
          var b = right.criteria;
          if (a !== b) {
            if (a > b || a === void 0) return 1;
            if (a < b || b === void 0) return -1;
          }
          return left.index - right.index;
        }), 'value');
      };
  • ¶

    An internal function used for aggregate “group by” operations.

      var group = function(behavior) {
        return function(obj, iteratee, context) {
          var result = {};
          iteratee = _.iteratee(iteratee, context);
          _.each(obj, function(value, index) {
            var key = iteratee(value, index, obj);
            behavior(result, value, key);
          });
          return result;
        };
      };
  • ¶

    Groups the object’s values by a criterion. Pass either a string attribute to group by, or a function that returns the criterion.

      _.groupBy = group(function(result, value, key) {
        if (_.has(result, key)) result[key].push(value); else result[key] = [value];
      });
  • ¶

    Indexes the object’s values by a criterion, similar to groupBy, but for when you know that your index values will be unique.

      _.indexBy = group(function(result, value, key) {
        result[key] = value;
      });
  • ¶

    Counts instances of an object that group by a certain criterion. Pass either a string attribute to count by, or a function that returns the criterion.

      _.countBy = group(function(result, value, key) {
        if (_.has(result, key)) result[key]++; else result[key] = 1;
      });
  • ¶

    Use a comparator function to figure out the smallest index at which an object should be inserted so as to maintain order. Uses binary search.

      _.sortedIndex = function(array, obj, iteratee, context) {
        iteratee = _.iteratee(iteratee, context, 1);
        var value = iteratee(obj);
        var low = 0, high = array.length;
        while (low < high) {
          var mid = low + high >>> 1;
          if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
        }
        return low;
      };
  • ¶

    Safely create a real, live array from anything iterable.

      _.toArray = function(obj) {
        if (!obj) return [];
        if (_.isArray(obj)) return slice.call(obj);
        if (obj.length === +obj.length) return _.map(obj, _.identity);
        return _.values(obj);
      };
  • ¶

    Return the number of elements in an object.

      _.size = function(obj) {
        if (obj == null) return 0;
        return obj.length === +obj.length ? obj.length : _.keys(obj).length;
      };
  • ¶

    Split a collection into two arrays: one whose elements all satisfy the given predicate, and one whose elements all do not satisfy the predicate.

      _.partition = function(obj, predicate, context) {
        predicate = _.iteratee(predicate, context);
        var pass = [], fail = [];
        _.each(obj, function(value, key, obj) {
          (predicate(value, key, obj) ? pass : fail).push(value);
        });
        return [pass, fail];
      };
  • ¶

    Array Functions

  • ¶
  • ¶

    Get the first element of an array. Passing n will return the first N values in the array. Aliased as head and take. The guard check allows it to work with _.map.

      _.first = _.head = _.take = function(array, n, guard) {
        if (array == null) return void 0;
        if (n == null || guard) return array[0];
        if (n < 0) return [];
        return slice.call(array, 0, n);
      };
  • ¶

    Returns everything but the last entry of the array. Especially useful on the arguments object. Passing n will return all the values in the array, excluding the last N. The guard check allows it to work with _.map.

      _.initial = function(array, n, guard) {
        return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
      };
  • ¶

    Get the last element of an array. Passing n will return the last N values in the array. The guard check allows it to work with _.map.

      _.last = function(array, n, guard) {
        if (array == null) return void 0;
        if (n == null || guard) return array[array.length - 1];
        return slice.call(array, Math.max(array.length - n, 0));
      };
  • ¶

    Returns everything but the first entry of the array. Aliased as tail and drop. Especially useful on the arguments object. Passing an n will return the rest N values in the array. The guard check allows it to work with _.map.

      _.rest = _.tail = _.drop = function(array, n, guard) {
        return slice.call(array, n == null || guard ? 1 : n);
      };
  • ¶

    Trim out all falsy values from an array.

      _.compact = function(array) {
        return _.filter(array, _.identity);
      };
  • ¶

    Internal implementation of a recursive flatten function.

      var flatten = function(input, shallow, strict, output) {
        if (shallow && _.every(input, _.isArray)) {
          return concat.apply(output, input);
        }
        for (var i = 0, length = input.length; i < length; i++) {
          var value = input[i];
          if (!_.isArray(value) && !_.isArguments(value)) {
            if (!strict) output.push(value);
          } else if (shallow) {
            push.apply(output, value);
          } else {
            flatten(value, shallow, strict, output);
          }
        }
        return output;
      };
  • ¶

    Flatten out an array, either recursively (by default), or just one level.

      _.flatten = function(array, shallow) {
        return flatten(array, shallow, false, []);
      };
  • ¶

    Return a version of the array that does not contain the specified value(s).

      _.without = function(array) {
        return _.difference(array, slice.call(arguments, 1));
      };
  • ¶

    Produce a duplicate-free version of the array. If the array has already been sorted, you have the option of using a faster algorithm. Aliased as unique.

      _.uniq = _.unique = function(array, isSorted, iteratee, context) {
        if (array == null) return [];
        if (!_.isBoolean(isSorted)) {
          context = iteratee;
          iteratee = isSorted;
          isSorted = false;
        }
        if (iteratee != null) iteratee = _.iteratee(iteratee, context);
        var result = [];
        var seen = [];
        for (var i = 0, length = array.length; i < length; i++) {
          var value = array[i];
          if (isSorted) {
            if (!i || seen !== value) result.push(value);
            seen = value;
          } else if (iteratee) {
            var computed = iteratee(value, i, array);
            if (_.indexOf(seen, computed) < 0) {
              seen.push(computed);
              result.push(value);
            }
          } else if (_.indexOf(result, value) < 0) {
            result.push(value);
          }
        }
        return result;
      };
  • ¶

    Produce an array that contains the union: each distinct element from all of the passed-in arrays.

      _.union = function() {
        return _.uniq(flatten(arguments, true, true, []));
      };
  • ¶

    Produce an array that contains every item shared between all the passed-in arrays.

      _.intersection = function(array) {
        if (array == null) return [];
        var result = [];
        var argsLength = arguments.length;
        for (var i = 0, length = array.length; i < length; i++) {
          var item = array[i];
          if (_.contains(result, item)) continue;
          for (var j = 1; j < argsLength; j++) {
            if (!_.contains(arguments[j], item)) break;
          }
          if (j === argsLength) result.push(item);
        }
        return result;
      };
  • ¶

    Take the difference between one array and a number of other arrays. Only the elements present in just the first array will remain.

      _.difference = function(array) {
        var rest = flatten(slice.call(arguments, 1), true, true, []);
        return _.filter(array, function(value){
          return !_.contains(rest, value);
        });
      };
  • ¶

    Zip together multiple lists into a single array — elements that share an index go together.

      _.zip = function(array) {
        if (array == null) return [];
        var length = _.max(arguments, 'length').length;
        var results = Array(length);
        for (var i = 0; i < length; i++) {
          results[i] = _.pluck(arguments, i);
        }
        return results;
      };
  • ¶

    Converts lists into objects. Pass either a single array of [key, value] pairs, or two parallel arrays of the same length — one of keys, and one of the corresponding values.

      _.object = function(list, values) {
        if (list == null) return {};
        var result = {};
        for (var i = 0, length = list.length; i < length; i++) {
          if (values) {
            result[list[i]] = values[i];
          } else {
            result[list[i][0]] = list[i][1];
          }
        }
        return result;
      };
  • ¶

    Return the position of the first occurrence of an item in an array, or -1 if the item is not included in the array. If the array is large and already in sort order, pass true for isSorted to use binary search.

      _.indexOf = function(array, item, isSorted) {
        if (array == null) return -1;
        var i = 0, length = array.length;
        if (isSorted) {
          if (typeof isSorted == 'number') {
            i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted;
          } else {
            i = _.sortedIndex(array, item);
            return array[i] === item ? i : -1;
          }
        }
        for (; i < length; i++) if (array[i] === item) return i;
        return -1;
      };
    
      _.lastIndexOf = function(array, item, from) {
        if (array == null) return -1;
        var idx = array.length;
        if (typeof from == 'number') {
          idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1);
        }
        while (--idx >= 0) if (array[idx] === item) return idx;
        return -1;
      };
  • ¶

    Generate an integer Array containing an arithmetic progression. A port of the native Python range() function. See the Python documentation.

      _.range = function(start, stop, step) {
        if (arguments.length <= 1) {
          stop = start || 0;
          start = 0;
        }
        step = step || 1;
    
        var length = Math.max(Math.ceil((stop - start) / step), 0);
        var range = Array(length);
    
        for (var idx = 0; idx < length; idx++, start += step) {
          range[idx] = start;
        }
    
        return range;
      };
  • ¶

    Function (ahem) Functions

  • ¶
  • ¶

    Reusable constructor function for prototype setting.

      var Ctor = function(){};
  • ¶

    Create a function bound to a given object (assigning this, and arguments, optionally). Delegates to ECMAScript 5‘s native Function.bind if available.

      _.bind = function(func, context) {
        var args, bound;
        if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
        if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
        args = slice.call(arguments, 2);
        bound = function() {
          if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
          Ctor.prototype = func.prototype;
          var self = new Ctor;
          Ctor.prototype = null;
          var result = func.apply(self, args.concat(slice.call(arguments)));
          if (_.isObject(result)) return result;
          return self;
        };
        return bound;
      };
  • ¶

    Partially apply a function by creating a version that has had some of its arguments pre-filled, without changing its dynamic this context. _ acts as a placeholder, allowing any combination of arguments to be pre-filled.

      _.partial = function(func) {
        var boundArgs = slice.call(arguments, 1);
        return function() {
          var position = 0;
          var args = boundArgs.slice();
          for (var i = 0, length = args.length; i < length; i++) {
            if (args[i] === _) args[i] = arguments[position++];
          }
          while (position < arguments.length) args.push(arguments[position++]);
          return func.apply(this, args);
        };
      };
  • ¶

    Bind a number of an object’s methods to that object. Remaining arguments are the method names to be bound. Useful for ensuring that all callbacks defined on an object belong to it.

      _.bindAll = function(obj) {
        var i, length = arguments.length, key;
        if (length <= 1) throw new Error('bindAll must be passed function names');
        for (i = 1; i < length; i++) {
          key = arguments[i];
          obj[key] = _.bind(obj[key], obj);
        }
        return obj;
      };
  • ¶

    Memoize an expensive function by storing its results.

      _.memoize = function(func, hasher) {
        var memoize = function(key) {
          var cache = memoize.cache;
          var address = hasher ? hasher.apply(this, arguments) : key;
          if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
          return cache[address];
        };
        memoize.cache = {};
        return memoize;
      };
  • ¶

    Delays a function for the given number of milliseconds, and then calls it with the arguments supplied.

      _.delay = function(func, wait) {
        var args = slice.call(arguments, 2);
        return setTimeout(function(){
          return func.apply(null, args);
        }, wait);
      };
  • ¶

    Defers a function, scheduling it to run after the current call stack has cleared.

      _.defer = function(func) {
        return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
      };
  • ¶

    Returns a function, that, when invoked, will only be triggered at most once during a given window of time. Normally, the throttled function will run as much as it can, without ever going more than once per wait duration; but if you’d like to disable the execution on the leading edge, pass {leading: false}. To disable execution on the trailing edge, ditto.

      _.throttle = function(func, wait, options) {
        var context, args, result;
        var timeout = null;
        var previous = 0;
        if (!options) options = {};
        var later = function() {
          previous = options.leading === false ? 0 : _.now();
          timeout = null;
          result = func.apply(context, args);
          if (!timeout) context = args = null;
        };
        return function() {
          var now = _.now();
          if (!previous && options.leading === false) previous = now;
          var remaining = wait - (now - previous);
          context = this;
          args = arguments;
          if (remaining <= 0 || remaining > wait) {
            clearTimeout(timeout);
            timeout = null;
            previous = now;
            result = func.apply(context, args);
            if (!timeout) context = args = null;
          } else if (!timeout && options.trailing !== false) {
            timeout = setTimeout(later, remaining);
          }
          return result;
        };
      };
  • ¶

    Returns a function, that, as long as it continues to be invoked, will not be triggered. The function will be called after it stops being called for N milliseconds. If immediate is passed, trigger the function on the leading edge, instead of the trailing.

      _.debounce = function(func, wait, immediate) {
        var timeout, args, context, timestamp, result;
    
        var later = function() {
          var last = _.now() - timestamp;
    
          if (last < wait && last > 0) {
            timeout = setTimeout(later, wait - last);
          } else {
            timeout = null;
            if (!immediate) {
              result = func.apply(context, args);
              if (!timeout) context = args = null;
            }
          }
        };
    
        return function() {
          context = this;
          args = arguments;
          timestamp = _.now();
          var callNow = immediate && !timeout;
          if (!timeout) timeout = setTimeout(later, wait);
          if (callNow) {
            result = func.apply(context, args);
            context = args = null;
          }
    
          return result;
        };
      };
  • ¶

    Returns the first function passed as an argument to the second, allowing you to adjust arguments, run code before and after, and conditionally execute the original function.

      _.wrap = function(func, wrapper) {
        return _.partial(wrapper, func);
      };
  • ¶

    Returns a negated version of the passed-in predicate.

      _.negate = function(predicate) {
        return function() {
          return !predicate.apply(this, arguments);
        };
      };
  • ¶

    Returns a function that is the composition of a list of functions, each consuming the return value of the function that follows.

      _.compose = function() {
        var args = arguments;
        var start = args.length - 1;
        return function() {
          var i = start;
          var result = args[start].apply(this, arguments);
          while (i--) result = args[i].call(this, result);
          return result;
        };
      };
  • ¶

    Returns a function that will only be executed after being called N times.

      _.after = function(times, func) {
        return function() {
          if (--times < 1) {
            return func.apply(this, arguments);
          }
        };
      };
  • ¶

    Returns a function that will only be executed before being called N times.

      _.before = function(times, func) {
        var memo;
        return function() {
          if (--times > 0) {
            memo = func.apply(this, arguments);
          } else {
            func = null;
          }
          return memo;
        };
      };
  • ¶

    Returns a function that will be executed at most one time, no matter how often you call it. Useful for lazy initialization.

      _.once = _.partial(_.before, 2);
  • ¶

    Object Functions

  • ¶
  • ¶

    Retrieve the names of an object’s properties. Delegates to ECMAScript 5‘s native Object.keys

      _.keys = function(obj) {
        if (!_.isObject(obj)) return [];
        if (nativeKeys) return nativeKeys(obj);
        var keys = [];
        for (var key in obj) if (_.has(obj, key)) keys.push(key);
        return keys;
      };
  • ¶

    Retrieve the values of an object’s properties.

      _.values = function(obj) {
        var keys = _.keys(obj);
        var length = keys.length;
        var values = Array(length);
        for (var i = 0; i < length; i++) {
          values[i] = obj[keys[i]];
        }
        return values;
      };
  • ¶

    Convert an object into a list of [key, value] pairs.

      _.pairs = function(obj) {
        var keys = _.keys(obj);
        var length = keys.length;
        var pairs = Array(length);
        for (var i = 0; i < length; i++) {
          pairs[i] = [keys[i], obj[keys[i]]];
        }
        return pairs;
      };
  • ¶

    Invert the keys and values of an object. The values must be serializable.

      _.invert = function(obj) {
        var result = {};
        var keys = _.keys(obj);
        for (var i = 0, length = keys.length; i < length; i++) {
          result[obj[keys[i]]] = keys[i];
        }
        return result;
      };
  • ¶

    Return a sorted list of the function names available on the object. Aliased as methods

      _.functions = _.methods = function(obj) {
        var names = [];
        for (var key in obj) {
          if (_.isFunction(obj[key])) names.push(key);
        }
        return names.sort();
      };
  • ¶

    Extend a given object with all the properties in passed-in object(s).

      _.extend = function(obj) {
        if (!_.isObject(obj)) return obj;
        var source, prop;
        for (var i = 1, length = arguments.length; i < length; i++) {
          source = arguments[i];
          for (prop in source) {
            if (hasOwnProperty.call(source, prop)) {
                obj[prop] = source[prop];
            }
          }
        }
        return obj;
      };
  • ¶

    Return a copy of the object only containing the whitelisted properties.

      _.pick = function(obj, iteratee, context) {
        var result = {}, key;
        if (obj == null) return result;
        if (_.isFunction(iteratee)) {
          iteratee = createCallback(iteratee, context);
          for (key in obj) {
            var value = obj[key];
            if (iteratee(value, key, obj)) result[key] = value;
          }
        } else {
          var keys = concat.apply([], slice.call(arguments, 1));
          obj = new Object(obj);
          for (var i = 0, length = keys.length; i < length; i++) {
            key = keys[i];
            if (key in obj) result[key] = obj[key];
          }
        }
        return result;
      };
  • ¶

    Return a copy of the object without the blacklisted properties.

      _.omit = function(obj, iteratee, context) {
        if (_.isFunction(iteratee)) {
          iteratee = _.negate(iteratee);
        } else {
          var keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
          iteratee = function(value, key) {
            return !_.contains(keys, key);
          };
        }
        return _.pick(obj, iteratee, context);
      };
  • ¶

    Fill in a given object with default properties.

      _.defaults = function(obj) {
        if (!_.isObject(obj)) return obj;
        for (var i = 1, length = arguments.length; i < length; i++) {
          var source = arguments[i];
          for (var prop in source) {
            if (obj[prop] === void 0) obj[prop] = source[prop];
          }
        }
        return obj;
      };
  • ¶

    Create a (shallow-cloned) duplicate of an object.

      _.clone = function(obj) {
        if (!_.isObject(obj)) return obj;
        return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
      };
  • ¶

    Invokes interceptor with the obj, and then returns obj. The primary purpose of this method is to “tap into” a method chain, in order to perform operations on intermediate results within the chain.

      _.tap = function(obj, interceptor) {
        interceptor(obj);
        return obj;
      };
  • ¶

    Internal recursive comparison function for isEqual.

      var eq = function(a, b, aStack, bStack) {
  • ¶

    Identical objects are equal. 0 === -0, but they aren’t identical. See the Harmony egal proposal.

        if (a === b) return a !== 0 || 1 / a === 1 / b;
  • ¶

    A strict comparison is necessary because null == undefined.

        if (a == null || b == null) return a === b;
  • ¶

    Unwrap any wrapped objects.

        if (a instanceof _) a = a._wrapped;
        if (b instanceof _) b = b._wrapped;
  • ¶

    Compare [[Class]] names.

        var className = toString.call(a);
        if (className !== toString.call(b)) return false;
        switch (className) {
  • ¶

    Strings, numbers, regular expressions, dates, and booleans are compared by value.

          case '[object RegExp]':
  • ¶

    RegExps are coerced to strings for comparison (Note: ‘’ + /a/i === ‘/a/i’)

          case '[object String]':
  • ¶

    Primitives and their corresponding object wrappers are equivalent; thus, "5" is equivalent to new String("5").

            return '' + a === '' + b;
          case '[object Number]':
  • ¶

    NaNs are equivalent, but non-reflexive. Object(NaN) is equivalent to NaN

            if (+a !== +a) return +b !== +b;
  • ¶

    An egal comparison is performed for other numeric values.

            return +a === 0 ? 1 / +a === 1 / b : +a === +b;
          case '[object Date]':
          case '[object Boolean]':
  • ¶

    Coerce dates and booleans to numeric primitive values. Dates are compared by their millisecond representations. Note that invalid dates with millisecond representations of NaN are not equivalent.

            return +a === +b;
        }
        if (typeof a != 'object' || typeof b != 'object') return false;
  • ¶

    Assume equality for cyclic structures. The algorithm for detecting cyclic structures is adapted from ES 5.1 section 15.12.3, abstract operation JO.

        var length = aStack.length;
        while (length--) {
  • ¶

    Linear search. Performance is inversely proportional to the number of unique nested structures.

          if (aStack[length] === a) return bStack[length] === b;
        }
  • ¶

    Objects with different constructors are not equivalent, but Objects from different frames are.

        var aCtor = a.constructor, bCtor = b.constructor;
        if (
          aCtor !== bCtor &&
  • ¶

    Handle Object.create(x) cases

          'constructor' in a && 'constructor' in b &&
          !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
            _.isFunction(bCtor) && bCtor instanceof bCtor)
        ) {
          return false;
        }
  • ¶

    Add the first object to the stack of traversed objects.

        aStack.push(a);
        bStack.push(b);
        var size, result;
  • ¶

    Recursively compare objects and arrays.

        if (className === '[object Array]') {
  • ¶

    Compare array lengths to determine if a deep comparison is necessary.

          size = a.length;
          result = size === b.length;
          if (result) {
  • ¶

    Deep compare the contents, ignoring non-numeric properties.

            while (size--) {
              if (!(result = eq(a[size], b[size], aStack, bStack))) break;
            }
          }
        } else {
  • ¶

    Deep compare objects.

          var keys = _.keys(a), key;
          size = keys.length;
  • ¶

    Ensure that both objects contain the same number of properties before comparing deep equality.

          result = _.keys(b).length === size;
          if (result) {
            while (size--) {
  • ¶

    Deep compare each member

              key = keys[size];
              if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
            }
          }
        }
  • ¶

    Remove the first object from the stack of traversed objects.

        aStack.pop();
        bStack.pop();
        return result;
      };
  • ¶

    Perform a deep comparison to check if two objects are equal.

      _.isEqual = function(a, b) {
        return eq(a, b, [], []);
      };
  • ¶

    Is a given array, string, or object empty? An “empty” object has no enumerable own-properties.

      _.isEmpty = function(obj) {
        if (obj == null) return true;
        if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;
        for (var key in obj) if (_.has(obj, key)) return false;
        return true;
      };
  • ¶

    Is a given value a DOM element?

      _.isElement = function(obj) {
        return !!(obj && obj.nodeType === 1);
      };
  • ¶

    Is a given value an array? Delegates to ECMA5’s native Array.isArray

      _.isArray = nativeIsArray || function(obj) {
        return toString.call(obj) === '[object Array]';
      };
  • ¶

    Is a given variable an object?

      _.isObject = function(obj) {
        var type = typeof obj;
        return type === 'function' || type === 'object' && !!obj;
      };
  • ¶

    Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.

      _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
        _['is' + name] = function(obj) {
          return toString.call(obj) === '[object ' + name + ']';
        };
      });
  • ¶

    Define a fallback version of the method in browsers (ahem, IE), where there isn’t any inspectable “Arguments” type.

      if (!_.isArguments(arguments)) {
        _.isArguments = function(obj) {
          return _.has(obj, 'callee');
        };
      }
  • ¶

    Optimize isFunction if appropriate. Work around an IE 11 bug.

      if (typeof /./ !== 'function') {
        _.isFunction = function(obj) {
          return typeof obj == 'function' || false;
        };
      }
  • ¶

    Is a given object a finite number?

      _.isFinite = function(obj) {
        return isFinite(obj) && !isNaN(parseFloat(obj));
      };
  • ¶

    Is the given value NaN? (NaN is the only number which does not equal itself).

      _.isNaN = function(obj) {
        return _.isNumber(obj) && obj !== +obj;
      };
  • ¶

    Is a given value a boolean?

      _.isBoolean = function(obj) {
        return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
      };
  • ¶

    Is a given value equal to null?

      _.isNull = function(obj) {
        return obj === null;
      };
  • ¶

    Is a given variable undefined?

      _.isUndefined = function(obj) {
        return obj === void 0;
      };
  • ¶

    Shortcut function for checking if an object has a given property directly on itself (in other words, not on a prototype).

      _.has = function(obj, key) {
        return obj != null && hasOwnProperty.call(obj, key);
      };
  • ¶

    Utility Functions

  • ¶
  • ¶

    Run Underscore.js in noConflict mode, returning the _ variable to its previous owner. Returns a reference to the Underscore object.

      _.noConflict = function() {
        root._ = previousUnderscore;
        return this;
      };
  • ¶

    Keep the identity function around for default iteratees.

      _.identity = function(value) {
        return value;
      };
    
      _.constant = function(value) {
        return function() {
          return value;
        };
      };
    
      _.noop = function(){};
    
      _.property = function(key) {
        return function(obj) {
          return obj[key];
        };
      };
  • ¶

    Returns a predicate for checking whether an object has a given set of key:value pairs.

      _.matches = function(attrs) {
        var pairs = _.pairs(attrs), length = pairs.length;
        return function(obj) {
          if (obj == null) return !length;
          obj = new Object(obj);
          for (var i = 0; i < length; i++) {
            var pair = pairs[i], key = pair[0];
            if (pair[1] !== obj[key] || !(key in obj)) return false;
          }
          return true;
        };
      };
  • ¶

    Run a function n times.

      _.times = function(n, iteratee, context) {
        var accum = Array(Math.max(0, n));
        iteratee = createCallback(iteratee, context, 1);
        for (var i = 0; i < n; i++) accum[i] = iteratee(i);
        return accum;
      };
  • ¶

    Return a random integer between min and max (inclusive).

      _.random = function(min, max) {
        if (max == null) {
          max = min;
          min = 0;
        }
        return min + Math.floor(Math.random() * (max - min + 1));
      };
  • ¶

    A (possibly faster) way to get the current timestamp as an integer.

      _.now = Date.now || function() {
        return new Date().getTime();
      };
  • ¶

    List of HTML entities for escaping.

      var escapeMap = {
        '&': '&amp;',
        '<': '&lt;',
        '>': '&gt;',
        '"': '&quot;',
        "'": '&#x27;',
        '`': '&#x60;'
      };
      var unescapeMap = _.invert(escapeMap);
  • ¶

    Functions for escaping and unescaping strings to/from HTML interpolation.

      var createEscaper = function(map) {
        var escaper = function(match) {
          return map[match];
        };
  • ¶

    Regexes for identifying a key that needs to be escaped

        var source = '(?:' + _.keys(map).join('|') + ')';
        var testRegexp = RegExp(source);
        var replaceRegexp = RegExp(source, 'g');
        return function(string) {
          string = string == null ? '' : '' + string;
          return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
        };
      };
      _.escape = createEscaper(escapeMap);
      _.unescape = createEscaper(unescapeMap);
  • ¶

    If the value of the named property is a function then invoke it with the object as context; otherwise, return it.

      _.result = function(object, property) {
        if (object == null) return void 0;
        var value = object[property];
        return _.isFunction(value) ? object[property]() : value;
      };
  • ¶

    Generate a unique integer id (unique within the entire client session). Useful for temporary DOM ids.

      var idCounter = 0;
      _.uniqueId = function(prefix) {
        var id = ++idCounter + '';
        return prefix ? prefix + id : id;
      };
  • ¶

    By default, Underscore uses ERB-style template delimiters, change the following template settings to use alternative delimiters.

      _.templateSettings = {
        evaluate    : /<%([\s\S]+?)%>/g,
        interpolate : /<%=([\s\S]+?)%>/g,
        escape      : /<%-([\s\S]+?)%>/g
      };
  • ¶

    When customizing templateSettings, if you don’t want to define an interpolation, evaluation or escaping regex, we need one that is guaranteed not to match.

      var noMatch = /(.)^/;
  • ¶

    Certain characters need to be escaped so that they can be put into a string literal.

      var escapes = {
        "'":      "'",
        '\\':     '\\',
        '\r':     'r',
        '\n':     'n',
        '\u2028': 'u2028',
        '\u2029': 'u2029'
      };
    
      var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
    
      var escapeChar = function(match) {
        return '\\' + escapes[match];
      };
  • ¶

    JavaScript micro-templating, similar to John Resig’s implementation. Underscore templating handles arbitrary delimiters, preserves whitespace, and correctly escapes quotes within interpolated code. NB: oldSettings only exists for backwards compatibility.

      _.template = function(text, settings, oldSettings) {
        if (!settings && oldSettings) settings = oldSettings;
        settings = _.defaults({}, settings, _.templateSettings);
  • ¶

    Combine delimiters into one regular expression via alternation.

        var matcher = RegExp([
          (settings.escape || noMatch).source,
          (settings.interpolate || noMatch).source,
          (settings.evaluate || noMatch).source
        ].join('|') + '|$', 'g');
  • ¶

    Compile the template source, escaping string literals appropriately.

        var index = 0;
        var source = "__p+='";
        text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
          source += text.slice(index, offset).replace(escaper, escapeChar);
          index = offset + match.length;
    
          if (escape) {
            source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
          } else if (interpolate) {
            source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
          } else if (evaluate) {
            source += "';\n" + evaluate + "\n__p+='";
          }
  • ¶

    Adobe VMs need the match returned to produce the correct offest.

          return match;
        });
        source += "';\n";
  • ¶

    If a variable is not specified, place data values in local scope.

        if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
    
        source = "var __t,__p='',__j=Array.prototype.join," +
          "print=function(){__p+=__j.call(arguments,'');};\n" +
          source + 'return __p;\n';
    
        try {
          var render = new Function(settings.variable || 'obj', '_', source);
        } catch (e) {
          e.source = source;
          throw e;
        }
    
        var template = function(data) {
          return render.call(this, data, _);
        };
  • ¶

    Provide the compiled source as a convenience for precompilation.

        var argument = settings.variable || 'obj';
        template.source = 'function(' + argument + '){\n' + source + '}';
    
        return template;
      };
  • ¶

    Add a “chain” function. Start chaining a wrapped Underscore object.

      _.chain = function(obj) {
        var instance = _(obj);
        instance._chain = true;
        return instance;
      };
  • ¶

    OOP

  • ¶

    If Underscore is called as a function, it returns a wrapped object that can be used OO-style. This wrapper holds altered versions of all the underscore functions. Wrapped objects may be chained.

  • ¶

    Helper function to continue chaining intermediate results.

      var result = function(obj) {
        return this._chain ? _(obj).chain() : obj;
      };
  • ¶

    Add your own custom functions to the Underscore object.

      _.mixin = function(obj) {
        _.each(_.functions(obj), function(name) {
          var func = _[name] = obj[name];
          _.prototype[name] = function() {
            var args = [this._wrapped];
            push.apply(args, arguments);
            return result.call(this, func.apply(_, args));
          };
        });
      };
  • ¶

    Add all of the Underscore functions to the wrapper object.

      _.mixin(_);
  • ¶

    Add all mutator Array functions to the wrapper.

      _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
        var method = ArrayProto[name];
        _.prototype[name] = function() {
          var obj = this._wrapped;
          method.apply(obj, arguments);
          if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
          return result.call(this, obj);
        };
      });
  • ¶

    Add all accessor Array functions to the wrapper.

      _.each(['concat', 'join', 'slice'], function(name) {
        var method = ArrayProto[name];
        _.prototype[name] = function() {
          return result.call(this, method.apply(this._wrapped, arguments));
        };
      });
  • ¶

    Extracts the result from a wrapped and chained object.

      _.prototype.value = function() {
        return this._wrapped;
      };
  • ¶

    AMD registration happens at the end for compatibility with AMD loaders that may not enforce next-turn semantics on modules. Even though general practice for AMD registration is to be anonymous, underscore registers as a named module because, like jQuery, it is a base library that is popular enough to be bundled in a third party lib, but not be part of an AMD load request. Those cases could generate an error when an anonymous define() is called outside of a loader request.

      if (typeof define === 'function' && define.amd) {
        define('underscore', [], function() {
          return _;
        });
      }
    }.call(this));